Season 7 of Chats with Kent is out: Become a Product Engineer.

Illustration of a microphone

Calls with Kent C. Dodds.

You call, I'll answer.

Listen to the podcasts here
Phone sitting on a stool

What's this all about?

The goal of the Call Kent Podcast is to get my answers to your questions. You record your brief question (120 seconds or less) right from your browser. Then I listen to it later and give my response, and through the magic of technology (ffmpeg), our question and answer are stitched together and published to the podcast feed.

If recording isn't an option, you can also type your question and we'll generate the audio for you.

I look forward to hearing from you!

Record your call

Calls with Kent C. Dodds Season 1 — 60 episodes

06.Watch users, fix systems, and design for humanity — product engineering with Don Norman
76:29
Keywords

product, engineering, Don

Description
Kent talks with Don Norman about why the core work of product engineering has not changed: watch people work, treat so-called user error as a design problem, and fix root causes instead of blaming symptoms.
Don walks through a remarkable arc from electrical engineering and cognitive psychology to Three Mile Island, Xerox PARC, Apple, and the first use of user experience in a job title. They talk about timing and failed products, cross-functional product teams, what AI changes for software builders, and why Don now cares most about designing for humanity, not only usability.
Don's career makes this episode unusually wide-ranging: early computing, human error, aviation safety, Unix, Apple product decisions, digital cameras, color TV, and the long arc from usable products to systems that shape society. The through-line is straightforward but demanding: if you want better products, watch what people actually do, notice the workarounds they no longer complain about, and treat clusters of small usability problems like real product debt.
The second half brings that thinking into the present. Don and Kent talk about AI coding tools as force multipliers that still need direction, architecture, and supervision, then zoom out to Design for a Better World and the Don Norman Design Award. The result is a conversation about product sense that spans decades without feeling dated: the tools change, but the responsibility to understand people, systems, and consequences does not.
Homework
  • Spend time watching people do real work before you ask them for solutions; observation reveals the hidden setup, workarounds, and friction they now assume are just "how it works."
  • After a release, step back and fix clusters of small usability issues as a system instead of waiting for one confusing bug to become catastrophic.
  • Treat AI as a force multiplier you must instruct and supervise; stay responsible for the problem definition, architecture, and review.
Resources
Guest: Don Norman
Host: Kent C. Dodds
Video
06.Watch users, fix systems, and design for humanity — product engineering with Don Norman
76:29
Keywords

product, engineering, Don

Description
Kent talks with Don Norman about why the core work of product engineering has not changed: watch people work, treat so-called user error as a design problem, and fix root causes instead of blaming symptoms.
Don walks through a remarkable arc from electrical engineering and cognitive psychology to Three Mile Island, Xerox PARC, Apple, and the first use of user experience in a job title. They talk about timing and failed products, cross-functional product teams, what AI changes for software builders, and why Don now cares most about designing for humanity, not only usability.
Don's career makes this episode unusually wide-ranging: early computing, human error, aviation safety, Unix, Apple product decisions, digital cameras, color TV, and the long arc from usable products to systems that shape society. The through-line is straightforward but demanding: if you want better products, watch what people actually do, notice the workarounds they no longer complain about, and treat clusters of small usability problems like real product debt.
The second half brings that thinking into the present. Don and Kent talk about AI coding tools as force multipliers that still need direction, architecture, and supervision, then zoom out to Design for a Better World and the Don Norman Design Award. The result is a conversation about product sense that spans decades without feeling dated: the tools change, but the responsibility to understand people, systems, and consequences does not.
Homework
  • Spend time watching people do real work before you ask them for solutions; observation reveals the hidden setup, workarounds, and friction they now assume are just "how it works."
  • After a release, step back and fix clusters of small usability issues as a system instead of waiting for one confusing bug to become catastrophic.
  • Treat AI as a force multiplier you must instruct and supervise; stay responsible for the problem definition, architecture, and review.
Resources
Guest: Don Norman
Host: Kent C. Dodds
Video
06.Watch users, fix systems, and design for humanity — product engineering with Don Norman
76:29
Keywords

product, engineering, Don

Description
Kent talks with Don Norman about why the core work of product engineering has not changed: watch people work, treat so-called user error as a design problem, and fix root causes instead of blaming symptoms.
Don walks through a remarkable arc from electrical engineering and cognitive psychology to Three Mile Island, Xerox PARC, Apple, and the first use of user experience in a job title. They talk about timing and failed products, cross-functional product teams, what AI changes for software builders, and why Don now cares most about designing for humanity, not only usability.
Don's career makes this episode unusually wide-ranging: early computing, human error, aviation safety, Unix, Apple product decisions, digital cameras, color TV, and the long arc from usable products to systems that shape society. The through-line is straightforward but demanding: if you want better products, watch what people actually do, notice the workarounds they no longer complain about, and treat clusters of small usability problems like real product debt.
The second half brings that thinking into the present. Don and Kent talk about AI coding tools as force multipliers that still need direction, architecture, and supervision, then zoom out to Design for a Better World and the Don Norman Design Award. The result is a conversation about product sense that spans decades without feeling dated: the tools change, but the responsibility to understand people, systems, and consequences does not.
Homework
  • Spend time watching people do real work before you ask them for solutions; observation reveals the hidden setup, workarounds, and friction they now assume are just "how it works."
  • After a release, step back and fix clusters of small usability issues as a system instead of waiting for one confusing bug to become catastrophic.
  • Treat AI as a force multiplier you must instruct and supervise; stay responsible for the problem definition, architecture, and review.
Resources
Guest: Don Norman
Host: Kent C. Dodds
Video
06.Watch users, fix systems, and design for humanity — product engineering with Don Norman
76:29
Keywords

product, engineering, Don

Description
Kent talks with Don Norman about why the core work of product engineering has not changed: watch people work, treat so-called user error as a design problem, and fix root causes instead of blaming symptoms.
Don walks through a remarkable arc from electrical engineering and cognitive psychology to Three Mile Island, Xerox PARC, Apple, and the first use of user experience in a job title. They talk about timing and failed products, cross-functional product teams, what AI changes for software builders, and why Don now cares most about designing for humanity, not only usability.
Don's career makes this episode unusually wide-ranging: early computing, human error, aviation safety, Unix, Apple product decisions, digital cameras, color TV, and the long arc from usable products to systems that shape society. The through-line is straightforward but demanding: if you want better products, watch what people actually do, notice the workarounds they no longer complain about, and treat clusters of small usability problems like real product debt.
The second half brings that thinking into the present. Don and Kent talk about AI coding tools as force multipliers that still need direction, architecture, and supervision, then zoom out to Design for a Better World and the Don Norman Design Award. The result is a conversation about product sense that spans decades without feeling dated: the tools change, but the responsibility to understand people, systems, and consequences does not.
Homework
  • Spend time watching people do real work before you ask them for solutions; observation reveals the hidden setup, workarounds, and friction they now assume are just "how it works."
  • After a release, step back and fix clusters of small usability issues as a system instead of waiting for one confusing bug to become catastrophic.
  • Treat AI as a force multiplier you must instruct and supervise; stay responsible for the problem definition, architecture, and review.
Resources
Guest: Don Norman
Host: Kent C. Dodds
Video
06.Watch users, fix systems, and design for humanity — product engineering with Don Norman
76:29
Keywords

product, engineering, Don

Description
Kent talks with Don Norman about why the core work of product engineering has not changed: watch people work, treat so-called user error as a design problem, and fix root causes instead of blaming symptoms.
Don walks through a remarkable arc from electrical engineering and cognitive psychology to Three Mile Island, Xerox PARC, Apple, and the first use of user experience in a job title. They talk about timing and failed products, cross-functional product teams, what AI changes for software builders, and why Don now cares most about designing for humanity, not only usability.
Don's career makes this episode unusually wide-ranging: early computing, human error, aviation safety, Unix, Apple product decisions, digital cameras, color TV, and the long arc from usable products to systems that shape society. The through-line is straightforward but demanding: if you want better products, watch what people actually do, notice the workarounds they no longer complain about, and treat clusters of small usability problems like real product debt.
The second half brings that thinking into the present. Don and Kent talk about AI coding tools as force multipliers that still need direction, architecture, and supervision, then zoom out to Design for a Better World and the Don Norman Design Award. The result is a conversation about product sense that spans decades without feeling dated: the tools change, but the responsibility to understand people, systems, and consequences does not.
Homework
  • Spend time watching people do real work before you ask them for solutions; observation reveals the hidden setup, workarounds, and friction they now assume are just "how it works."
  • After a release, step back and fix clusters of small usability issues as a system instead of waiting for one confusing bug to become catastrophic.
  • Treat AI as a force multiplier you must instruct and supervise; stay responsible for the problem definition, architecture, and review.
Resources
Guest: Don Norman
Host: Kent C. Dodds
Video

Looking for more content?

Have a look at these articles.

See the full blog